Cinematic in-engine vignette — a lone figure overlooking a vast futuristic city at dusk.

WE BUILD
PLAYABLE
WORLDS.

Studio Eighty Five is a full-cycle game development partner — mobile, console, multiplayer, full production. Built for studios who count frames.

SCN.02 // THE STATEMENT

Every game we ship is built like it's the only one we'll ever make.

SCN.04 // SELECTED WORK // THE REEL

Selected Work.

From flagship console titles to live-service multiplayer — the studio's recent record, published, shipped, and supported.

04 / 24 PROJECTS SHOWN
Shadow Protocol key art. PRJ 051

Shadow Protocol

2024·Action · Stealth
PC · PS5 · XBOX X|S
Neon Drift key art. PRJ 044

Neon Drift

2023·Arcade Racing
PC · PS5 · XBOX X|S
Ashborn key art. PRJ 038

Ashborn

2023·Dark Fantasy · RPG
PC · PS5 · XBOX X|S
Titan Core key art. PRJ 047

Titan Core

2024·Multiplayer Shooter
PC · STEAM · PS5 · XBOX X|S
SCN.03 // DISCIPLINES // WHAT WE BUILD

What We Build.

Four core disciplines. One studio. End-to-end production from prototype to live ops — for studios, publishers, and IP holders.

04 / 08 DISCIPLINES
Mobile game development — premium handset rendering a tactical action scene. 01 / MOBILE GAME DEV

Mobile

Console-grade craft on the small screen. iOS, Android, cross-platform progression, live ops.

  • iOS
  • Android
  • Unity Mobile
  • UE5 Mobile
Explore discipline
Console game development — cinematic AAA scene of a warrior approaching a vast citadel. 02 / CONSOLE GAME DEV

Console

AAA console development for the screens that demand the most — and the players who notice every frame.

  • PS5
  • Xbox Series
  • Switch
  • 60FPS · HDR
Explore discipline
Multiplayer systems — real-time global backend topology with regional server clusters. 03 / MULTIPLAYER SYSTEMS

Multiplayer

Real-time systems for millions of concurrent players. Latency, sync, and integrity engineered from the foundation.

  • Netcode
  • Anti-Cheat
  • Matchmaking
  • Edge Servers
Explore discipline
Full-cycle production — wide view of the studio floor with developers and concept art walls. 04 / FULL-CYCLE

Production

End-to-end delivery. Concept, prototype, production, launch, and live ops — all under one roof.

  • Concept
  • Engineering
  • Art · Audio
  • Live Ops
Explore discipline
SCN.06 // WHY US // THE DIFFERENCE

Why Us.

01

Craft like film

Writers, cinematographers, and editors alongside engineers and artists. Every game ships with a director's eye.

02

We ship, then ship again

Live ops isn't an afterthought — it's resourced on day one and staffed for the long arc.

03

We build the tech

Custom multiplayer netcode, custom tooling, custom shaders. We extend the engine instead of waiting for it.

04

Trusted by peers

Our partners are publishers, IP holders, and other studios — hired by people who can tell the difference.

// 120+ TITLES  ·  14 YEARS  ·  9 PLATFORMS  ·  A BIXISOFT STUDIO · MULTAN

Have a world
to build?

We're taking on three new partnerships this quarter. Cold pitches welcome. Vague ideas welcome. NDAs available on request.

Start a project info@bixisoft.com