Fifteen years,
by the year.
Five engineers in a borrowed room above a printing press.
A mobile puzzle title for a Tokyo publisher. 4M downloads in year one.
Custom netcode shipped on a real-time strategy title. 60Hz at 32 players.
Co-development on a PS4 narrative title. Cert pass first try.
Fiftieth shipped title. We stopped counting projects and started counting years.
Moved into a purpose-built facility in Multan. Writing rooms, mocap stage, build farm.
Among the first studios shipping production work in Unreal 5. Nanite from launch.
A co-developed title nominated for Game of the Year. The calls did not slow.
Hundredth shipped title. Staffed across nine platforms simultaneously.
First fully self-published title. The studio is now an author, not only a hand.
Eighty-five people on the floor today. Three new partnerships opening next quarter.